Final year project
Trails: Companion World [Read more]
![A red, spherical character is smiling while carrying a purple backpack. It stands on a tile of grass and pebbles against a pale blue background.](https://sdcashow2021.lboro.ac.uk/wp-content/uploads/2021/05/orb1.jpg)
Default Player Character Render
Nix Newton came up with this concept for how the default character of our game would look. I visualised this as a 3D render to give an impression of how it would look in the game.
![A green bottle with a red and black stripe on a yellow background. It is decorated with two large leaves coming out of the base.](https://sdcashow2021.lboro.ac.uk/wp-content/uploads/2021/05/staminadrink1.jpg)
Stamina Drink Render
We wanted to show how our game assets would look in 3D to symbolise how they might look in the game. Ragini Mohanty came up with the concept for this design and I visualised it as a 3D object.
![A brown and green striped acorn sits against a pale blue background.](https://sdcashow2021.lboro.ac.uk/wp-content/uploads/2021/05/acorn1.jpg)
Geocapsule Render
We wanted people to be able to set geocapsules for each other both in the game and as part of a companion app. The image shown is a 3D representation of the capsule that players would put their items in before setting them for other players to find. The acorn concept was created by Ragini Mohanty, designed to represent the natural aesthetic of the game.
![A scene from the Trails: Companion World game. The player character waits in front of a row of chairs that say waiting on them. A board above the character says waiting for other players - time elapsed 6 seconds. A button underneath the player character says leave. Outside the window, it is sunny and a train has pulled up.](https://sdcashow2021.lboro.ac.uk/wp-content/uploads/2021/05/EDIT_orb_train_station2.jpg)
Rendered Scene from Trails: Companion World
This is a 3D representation of the waiting screen that a player will see when waiting to go on a hike with other players. The original illustration concept was created by Ragini Mohanty and the crayon overlay was created by Nix Newton.
![A set of 17 brown icons. They all have a rough texture applied over the top of them. The top row of icons are a tick, an arrow pointing at a dot, a person's head with a smiling face in a speech bubble next to them, a tent, two circles connected by a line and a knife and spoon. The middle row of icons are a steaming cooking pot, a large plus sign with some smaller plus sings next to it, a basket, mountains, a crystal ball with a star on it and a navigator's compass. The bottom row of icons are a camera, a puzzle piece, a hard hat, a heart filled in half way and a person's head with an exclamation mark over the face.](https://sdcashow2021.lboro.ac.uk/wp-content/uploads/2021/05/icons.jpg)
Layout Icons
When presenting the project, I was responsible for creating a set of icons to convey different aspects of the project. They were generally set very faded behind the text to add extra detail.
Luke Trower
I always seek to create work that makes me happy and is in line with my interests.
From Art Foundation to Final Year, I have had a wide range of interests and probably wanted to do every possible pathway at some point or another. The most important thing that I have learnt from these past 4 years is how much Art and Design mean to me and my wellbeing, and in the future, I want to always keep creating as a hobby. Whether it be model painting, traditional drawing or graphic design, I always want to be able to focus on the creative pursuits that interest me the most and give me the most enjoyment.
Shown below is a group project for a game called Trails: Companion World, completed with Ragini Mohanty and Nix Newton, for the D&AD Rare Games Brief. It is a cooperative game where groups of players go on hikes to find items and discover locations. Within this project, I was responsible for 3D Modelling and Motion Graphics as well as App and Layout Design.
Final year project
Trails: Companion World
Awards
During my Art Foundation Year (2017-18), I won the John Mack Foundation Award for Visual Communication for fully embracing the ethos of the course. I was also Highly Commended at the Business Disability Forum's 7-Day Film Challenge (2017-18).