Final year project
Crater - Redefining Our Primal Connection With Cooking [Read more]
Crater
The Crater system brings a sense of craft to the modern kitchen. Integrated within the worktop, each module placed above it enables seamless exploration into a different area of cooking.
Rise Module
The Rise Module allows the user to immerse themselves in the experience of making bread. Key features such as steam injection, and the unique experience of removing the lid make the process more seamless and intuitive, whilst retaining the artisanal experience.
Brutal
By using raw, less clinical materials, such as concrete, the aim was to create a user experience that feels more primal, forming a deeper connection with the user than with many modern kitchen appliances.
Under the Crater
Crater uses a dual system of induction coils to efficiently create heat where needed. The system responds to the module on the surface, providing the user with haptic feedback. Thermocouples within the base and modules communicate to precisely regulate the temperature.
Seamlessness
Crater features a stripped-back user interface comprised of an LED array transmitted to the surface through fibre optics. It communicates only what it needs to, adapting to the module placed above. The push-push dial disappears into the surface when it is not needed.
Repairability
All crater modules are designed without permanent fixings, screws or bolts, enabling the user to easily maintain and repair their modules and form a greater relationship with the product.
Materials
Crater utilises the natural properties of mouldable refractory concrete and combines this with more conventional materials to create a hybrid assembly that is as simple as possible.
Idea Development
Ideation initially looked at a product that would alleviate certain pain points associated with making bread at home. Further development and consumer insight showed an opportunity for a broader solution that looks at how kitchen appliances could be more integrated and versatile in the future.
Jamie Ross Evans
I strive to design products which excite and create meaningful experiences.
I think of design as being the challenge to form connections between people and the objects around them. The potential to experiment through different mediums, try new approaches and utilise new technologies, to identify what’s really going to make the best product - this is what really drives me as a designer. To see more of my work, please take a look at my website.
Final year project
Crater - Redefining Our Primal Connection With Cooking
Awards
Diploma in Professional Studies 2019-2020
Mechanical Engineering, CertHE University Of Bath 2015 - 2017
Work Experience
V2 Studios, Junior Industrial Designer - 4 Months, 2020
I gained valuable experience within this fast-paced studio, having worked on a range of projects, from baby furniture to vapes, to kid’s toys. I had to learn to ideate quickly and on multiple occasions, bring a range of concepts to a high standard within a short time period. This responsibility pushed me to develop my CAD and creative thinking skills, enabling me to express my ideas to higher fidelity.
PriestmanGoode, Industrial Design Intern - 8 Months, 2019 - 20
I was involved in a range of work, including concept design for aircraft seating, branding experience, handset design, and creating visuals on a series of different projects for clients worldwide. As well as developing critical team-working skills, I was pushed to improve at using Adobe Illustrator and Photoshop, whilst also being introduced to Rhino.