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Eliza Richardson

I am a confident presenter and enjoy working collaboratively in a team. Through my professional and academic careers I have learned to use user research, user testing and iterative low-fidelity prototyping to take a concept from the initial brief to the making of high-fidelity prototypes; considering user needs in addition to branding aesthetics and feasibility. I am comfortable with rapidly adapting to new software and have experience prototyping using a variety of tools, including the Adobe Creative Suite (especially Adobe XD, Illustrator and Photoshop), Axure RP, Miro and Figma. I am proficient in physical model making, having created everything from cardboard vacuums and sewn gloves to high fidelity aesthetic models and functional prototypes in my time in education and industry.

For more information and a look at my projects please contact me by email for my portfolio.

Final year project

Communication in Dinghy Racing


Adobe Creative Jam - Honorable Mention Award - 2020

Work Experience

During my placement in the industry, I worked for Hubaco Ltd as a Product Designer and developer. Hubaco is the parent company of multiple brands in the outdoor industry, such as Terra Nova, Wild Country, Extremities and FieldCandy. As part of a smaller design team, I took part in a wide range of design tasks and was personally responsible for entire product lines over multiple brands. One of my main responsibilities was re-branding FieldCandy and developing its new product lines; this was a great opportunity to show my skills and I received great feedback. My work involved researching current trends and emerging technologies to inform initial ideation. I would discuss materials and pricing with factories to make sure the products were within the budget and in line with Hubaco’s standards. This required a strong understanding of each brands identity and staying true to it while also expanding its user base and creating new intrigue. I would then develop the prototypes with the factories and assess them. This involved communicating complicated designs with factories in other countries and negotiation skills to achieve the best overall pricing, as well as critical analysis of the use and quality of the prototypes. Strong interpersonal and presentation skills were also needed to gain feedback and approval from the sales and marketing teams on potential products. Unfortunately, my time with the company was cut short in April 2020 by the Covid-19 pandemic, but I was quick to contact local businesses to offer UX/UI expertise.