Final year project
Cosmos [Read more]
Cover Art for 'Cosmos'
This digital drawing shows the concept art of my video game which I am currently in the process of creating a 3D render of. The main challenge I have faced from this project comes from the development of my character and how I can turn my character from 2D into 3D and fully animated. As this is a skill I am still refining, the whole process can be tedious but a challenge worth taking. This digital piece will act as the cover banner for the game.
Character Design for 'Cosmos'
The final character design I ultimately concluded to after several initial designs. This includes a full character turnaround as well as 3D views. This entire process made it much easier for me to design a 3D model of this drawn character. The next challenge I face is texturing and properly rigging my character for animation.
Still Image From the Opening Scene of My 3D Animated Horror Short 'Agoraphobia'
A screenshot from my short animated horror that takes the first-person perspective of an Agoraphobic individual. This was my very first attempt at 3D animation.
Monster from 'Agoraphobia'
My first 3D designed character. A simple yet effective design for the context of my project. As the monster would only be present for a few frames, the level of detail placed onto it was not necessary, but, it was enough detail to create a horrific humanoid figure.
3D Modelling and Texturing of a Shoe for My Project 'Rubbish'
The final render of my 3D designed shoe (including the raw 3D design of the shoe) for my project about sustainable rubbish.
Mock-up of My Photography Project 'Bigger Than Basketball'
A memorial photographic catalogue about NBA legend Kobe Bryant.
Side project: Personal Digital Portrait Drawings
A personal drawing of my series of digital portraits.
Christian Mainaky
Production of my hypothetical game 'Cosmos' which revolves around space exploration.
Cosmos is the final project that I am currently working on with the main goal of 3D designing and animating a character from scratch. Cosmos is my hypothetical video game that has the sole purpose of being a relaxing, enjoyable game that is absent of violence and destruction. With my top skills revolving around animating and 3D designing, I wanted to combine them into one big project that would be similar to the work I aspire to do in the future. As most of the work was done independently, learning software such as Maya and Blender from online sources, I was able to teach myself core skills that I can utilise for future projects or work.
Final year project
Cosmos
Work Experience
Social90:
I worked under a company known as Social90 as both their Graphic Designer and Videographer. My tasks ranged from Logo designing to animation, all of which would be paid commission. As I acquired this job after my foundation year, I was juggling University work with work from Social90 in my first year. This improved my designing and time management skills while also providing me with insight into freelancing work in the real world.